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发文基金:中国博士后科学基金国家自然科学基金国家重点基础研究发展计划更多>>
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基于非线性扭曲的多视点立体显示内容生成
多视点自由立体显示无需配戴眼镜,并且解决了观看范围和人数的限制,是一种有竞争力的裸眼显示技术。该文探讨了基于非线性warping的多视点内容生成算法,可以自动、有效地利用立体视频生成多视点自由立体显示的内容。在该文实现的...
陶秋琰王梁昊
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A Boundary Refinement Technique Based on Bayesian Matting for 3DTV System
Stereo correspondence is important in 3DTV system.One of limitations of stereo is the boundary artifacts.The o...
Lingshan Liu1
关键词:3DTVSTEREOLOCALIZATION
A Novel Method of Multi-view Virtual Image Synthesis for Auto-stereoscopic Display
In this paper,an efficient depth image based view rendering method for high quality multi-view virtual images ...
Xi Ming1
Accurate real-time stereo correspondence using intra- and inter-scanline optimization
2012年
This paper deals with a novel stereo algorithm that can generate accurate dense disparity maps in real time. The algorithm employs an effective cross-based variable support aggregation strategy within a scanline optimization framework. Rather than matching intensities directly, the use of adaptive support aggregation allows for precisely handling the weak textured regions as well as depth discontinuities. To improve the disparity results with global reasoning, we reformulate the energy function on a tree structure over the whole 2D image area, as opposed to dynamic programming of individual scanlines. By applying both intra- and inter-scanline optimizations, the algorithm reduces the typical 'streaking' artifact while maintaining high computational efficiency. The experimental results are evaluated on the Middlebury stereo dataset, showing that our approach is among the best for all real-time approaches. We implement the algorithm on a commodity graphics card with CUDA architecture, running at about 35 fames/s for a typical stereo pair with a resolution of 384×288 and 16 disparity levels.
Li YAODong-xiao LIJing ZHANGLiang-hao WANGMing ZHANG
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